Journey

Reviewed by paulyd on Aug. 6, 2025, 3:11 p.m.

Screenshot of Journey showing the main game interface
Featured image for Journey game review

Review Details

Description

A third-person adventure game in which the player, controlling a robed figure, makes a pilgrimage through a desert landscape to a rugged mountain with a beacon of light in the distance while uncovering the history of their people, rescuing and cooperating with friendly creatures, avoiding predatory ones and communicating with other travelers.


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Review

Journey, developed by Thatgamecompany and first released in 2012 for the PlayStation 3, stands as a testament to the emotional and artistic potential of video games. Unlike traditional titles that rely heavily on narrative exposition, fast-paced gameplay, or intricate mechanics, Journey invites players into a world built on silent storytelling, minimalist controls, and breathtaking visuals. The game’s premise is simple: guide a robed figure across an expansive, mysterious desert toward a distant mountain. Yet this simple setup blossoms into an evocative meditation on companionship, perseverance, and the search for meaning.

Visually, Journey is nothing short of stunning. The world is drenched in warm hues and sweeping vistas, with each environment feeling meticulously crafted for both beauty and emotive resonance. Sunlight dances on shifting sand dunes, ruins emerge from the earth like memories, and the starkness of snow toward the final stages powerfully contrasts the golden glow of the beginning. The art direction is paired perfectly with Austin Wintory's Grammy-nominated score, a haunting arrangement that swells and recedes in time with the player’s progress, creating moments of awe, tension, and peace.

Gameplay in Journey is purposefully minimal. You control your character with fluid, responsive movement—sliding down dunes, gliding on currents of wind, and occasionally flying short distances aided by magical scarves found throughout the landscape. The game eschews dialogue, written objectives, and complex mechanics in favor of intuitive exploration and discovery. The absence of a traditional HUD or spoken language draws players deeper into the world, making every discovery feel personal and earned.

One of Journey’s most celebrated features is its approach to multiplayer. As you traverse the sands, you may encounter other players progressing through their own journeys. These meetings are anonymous—characters cannot speak or exchange messages, but they can signal each other with musical chirps and travel together for as long as their paths align. This unique multiplayer experience encourages organic cooperation and emotional connection without the need for words, transforming fleeting encounters into unexpectedly profound moments of solidarity.

The meditation on connection is further underscored by the game’s pacing and thoughtful use of loneliness. While much of the journey can be spent in quiet solitude, the occasional company of a fellow traveler can turn a daunting climb or a harrowing escape into an act of mutual support. Loss, reunion, and perseverance take on new weight when experienced alongside another, especially knowing that your time together is likely to be ephemeral.

However, Journey’s strengths—its brevity and simplicity—may also be drawbacks for some players. The game’s two- to three-hour runtime and lack of replay incentives beyond aesthetic appreciation could leave those seeking deep mechanics or a lengthy campaign wanting more. Yet, for many, these qualities are what make Journey special: a focused, unforgettable experience that respects your time and intuition, inviting you to project your own emotions and meanings onto its canvas.

In conclusion, Journey remains a landmark for interactive storytelling, offering an experience that is as much about feeling as it is about play. It is a reminder that video games can be meditative, thought-provoking, and emotionally resonant without words or conventional structure. Whether journeying alone or with a silent companion, it leaves an impression that lingers long after the final ascent, making it a must-play for anyone interested in the evocative power of the medium.


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Score: 8.2

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